The 14th IEEE Symposium on
Large Data Analysis and Visualization

in conjunction with IEEE VIS 2024 St. Pete Beach, Florida
13-18 October 2024

Program

Sunday, October 13, 2024 (Eastern Daylight Time GMT-4)

12:00pm – 12:10pm Opening Remarks (Silvio Rizzi)
12:10pm – 01:00pm

Keynote Presentation

Jefferson Amstutz
Details
01:00pm – 01:15pm Best Paper
Web-based Visualization and Analytics of Petascale data: Equity as a Tide that Lifts All Boats
Aashish Panta, Xuan Huang, Nina McCurdy, David Ellsworth, Amy Gooch, Giorgio Scorzelli, Hector Torres, Patrice Klein, Gustavo Ovando-Montejo, Valerio Pascucci
01:15pm – 01:45pm Break
01:45pm – 03:00pm

Papers Session

(Session Chair: Ken Moreland)
01:45pm Efficient Analysis and Visualization of High-Resolution Computed Tomography Data for the Exploration of Enclosed Cuneiform Tablets
Stephan Olbrich, Andreas Beckert, Cécile Michel, Christian Schroer, Samaneh Ehteram, Andreas Schropp, Philipp Paetzold
01:59pm Standardized Data-Parallel Rendering Using ANARI
Ingo Wald, Stefan Zellmann, Jefferson Amstutz, Qi Wu, Kevin Shawn Griffin, Milan Jaroš, Stefan Wesner
02:13pm Adaptive Multi-Resolution Encoding for Interactive Large-Scale Volume Visualization through Functional Approximation
Jianxin Sun, David Lenz, Hongfeng Yu, Tom Peterka
02:27pm Out-of-Core Dimensionality Reduction for Large Data via Out-of-Sample Extensions
Luca Marcel Reichmann, David Hägele, Daniel Weiskopf
02:41pm Distributed Path Compression for Piecewise Linear Morse-Smale Segmentations and Connected Components
Michael Will, Jonas Lukasczyk, Julien Tierny, Christoph Garth
02:55pm Closing Remarks (Gunther H. Weber)

Keynote

Scalable 3D Rendering as a Commodity
Jefferson Amstutz, NVIDIA

Rendering is an essential component of visualizing large 3D data. Over the years there have been a plethora of research innovations that have moved the state-of-the-art in rendering forward, even for dealing with the ever-growing size of data we need to visualize. However, there hasn’t been a compelling way to ensure that future 3D rendering innovations can make it into tools that end-users can leverage. This talk will go through a brief retrospective of how innovations for rendering large data have come-and-gone and propose a way forward for us to better leverage future innovations in production scale 3D rendering for visualization.

Speaker

Jefferson Amstutz is a Senior Developer Technology Engineer at NVIDIA and the current chair of the Khronos ANARI Working Group. Jeff loves all things programming and ray tracing: code craftsmanship, high performance, and compelling visuals. Prior to joining NVIDIA, Jeff was a Visualization Software Engineer at Intel and a HPC Software Engineer at SURVICE Engineering.